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MARIO PLANT V2

This was a quick piece of personal work just for fun. I took an existing low poly model I created in University that I always enjoyed and created a detailed version. I wanted to add some more modelling techniques into the creation process. 

So I took the original, created a high - poly version and sculpted in detail, baked maps in Substance Painter and the final result was exactly what I was looking for.

Images rendered in Marmoset Toolbag, modelled in Maya, textured in Substance Painter. Detail sculpted in Mudbox. 

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